It all started when I was about five. One night, my parents brought home a boxed game called Dungeons and Dragons. I had always loved fantasy-themed things, even (or perhaps especially) at that age. One of my favorite movies of the time was Clash of the Titans , so this seemed right up my alley. My brother was at least as enthused as me.
For those of you who may not know, Dungeons and Dragons (D&D) is a role playing game where the players of the game take on the parts of characters, as they act out the parts of those characters to varying degrees. One person becomes the narrator and referee of the proceedings, and is responsible for creating the setting that the characters’ adventures will take place in, as well as playing the parts of every other character in the game world (ranging from the background characters to the epic villains). In D&D, this is called the Dungeon Master. That was my Dad.
It took him about three days to read and figure out the rules before we could play. I couldn’t wait. Then, the magical night came.
We sat down around the kitchen table. My Dad was the DM (Dungeon Master), while the players were my mom, my brother and myself. Dad first guided us through the character creation process. We each made three characters, equipped them, and were then ready to be turned loose. Let the forces of evil beware!
Or so I thought at the time.
The story went something like this: We were a band of adventurers, in search of fame and fortune, who had just arrived at the infamous Keep on the Borderlands. While acclimating ourselves at the local tavern, we overheard rumors of what adventures lay ahead. Locals talked fearfully about the Caves of Chaos,that lay hidden somewhere nearby; in the forest, in the hills… nobody really knew. We also heard that the Mad Hermit lived in the woods, and was dangerous. We should beware of his pet, too, said the local rumormongers.
With that much encouragement, we promptly suited up, got provisions and set off into the wilderness in search of glory. We wandered aimlessly for a few days, traversing the edge of the forest north of the keep. We didn’t so much as come across a rabbit.
Then, somewhere around the fourth day, we had all the action we could handle. Suddenly, a giant cat of some kind launched itself from the branches and assaulted the party. It was a big cat, a puma to be exact. He was tough and battle-scarred. But we had him outnumbered. We thought we had him for sure.
We were wrong. Pete Puma (as we affectionately named him afterward) proceeded to methodically tear the party to shreds one victim at a time. In what seemed no time at all, our hardy group of nine adventurers was a pile of corpses littering the forest, our blood glistening on the muzzle of a puma.
Despite such an inauspicious beginning, I was hooked. It fired my imagination like nothing else before it. I could hardly sleep that night with excitement over this wonderful little dreamscape I had been introduced to. It also had structure and rules- you told the story, using your own imagination and creativity, but at the same time, luck could be against you, and you might fail in your objective (that’s what all the funny dice are for- they tell us whether the character succeeded at the action he was performing).
We played again the next night. The arrangement was the same: Dad as DM, the rest of us playing. We had rolled up a new batch of characters. We didn’t bother with the tavern this time, we just headed straight for the woods. After a day or two of travel we found what we were looking for- the puma.
Once again he leaped from the tree, and we met him with weapons raised and battlecries on our lips. Our warriors clashed with him. The wizard tossed his only spell. The thief tried to skulk about the fight, looking for an opening to attack by surprise. It was titanic and bloody, and we lost some of our comrades to the beast’s claws, but in the end we prevaile. We breathed a collective sigh of relief as we stood triumphantly pver the puma’s body.
Then his owner arrived. You know, the Mad Hermit.
Yeah, the one we had been warned about.
In what seemed like no time at all, the Mad Hermit cut our party to ribbons. One by one, we fell before him. Soon, the Hermit was standing triumphantly over our bodies.
“Hmm,” I thought. “This is trickier than I imagined.” Or something like that.
That was about thirty years ago. I’ve been playing these games ever since, not just Dungeons and Dragons, but role playing games of all types and varieties. My goal with this blog is to share my love for the hobby, to encourage new players, and to open a forum for experienced players to discuss the finer points of role playing.
RPGs are games, designed for entertainment, to be sure. But role playing is much deeper than that. It has an artistic merit all its own, rather like improvisational theater (this can be especially true of Live Action RPGs). There is even a growing view in psychology that role playing can be an effective therapy tool. I hope to explore these aspects ofrole playing, and by increasing awareness, create a deeper appreciation for the hobby, both amongst its participants and in the public eye.
I also want to share some of the great stories we’ve had along the way. The story of the Mad Hermit and his Puma is one example.
Thanks for joining us today. May your dice roll your way.